Esports Management
UndergraduateEvent Management
Study event management, journalism and gaming culture, ready to work in the dynamic esports sector.
International/EU: £16,655 per year (£1,200 for placement year)
3 / 4 Years
112 UCAS Points
2024.September
Placement Available
Work placements
Work experience is built into this course across all levels, and you will get the opportunity to go on a placement. This gives you a real-world experience to prepare you for your future career.
Live projects
All the courses in the Sheffield Business School include a final year consultancy project. Students on the BA Esports degree course will be working with external clients to host a live esport event.
Networking opportunities
Through the event management HUB, students on the esports degree will be able to participate in the various networking events that we host throughout the year to support students in making industry contacts.
All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.
A variety of learning and teaching methods are used to help you develop the knowledge, understanding and skills needed for an esports career.
The approaches vary between modules. They include formal lectures, seminars, problem-solving exercises, case studies, individual and group presentations and directed learning activities.
Throughout, you’ll be taught by subject experts from esports, media and event management.
You learn through
This course prepares you for a career in
On this course you will work in our
UCAS points
This must include at least 64 points from two A levels or equivalent BTEC National qualifications. For example:
You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.
GCSE
We also expect you to demonstrate through your personal statement an interest in and awareness of esports or closely related disciplines or some level of practical experience.
Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.
If English is not your first language you must have an IELTS score of 6.0 or above with a minimum of 5.5 in all skills or equivalent. If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.
We welcome applications from people of any age. We may be flexible in our normal offer if you can show a commitment to succeed and have the relevant skills and experience. This must show that you will benefit from and finish the course successfully.
Please note the University will only admit students who are aged 18 or over at the point of enrolment.
Important notice:
The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.
You will be able to complete a placement year as part of this course. See the modules table below for further information.
Module |
Credits |
Assessment |
Applied Academic Skills |
20 |
Coursework |
Esports Event Management |
20 |
Practical |
Esports Industry And Gaming Culture |
40 |
Practical |
Esports Journalism And Casting |
40 |
Coursework |
Year 2 |
||
Module |
Credits |
Assessment |
Esports Content Creation And Media Communication |
40 |
Coursework |
Esports Enterprise |
20 |
Coursework |
Esports Event Safety And Risk Management |
20 |
Coursework |
Managing Esports Talent And Welfare |
40 |
Coursework Practical |
Year 3 |
||
Module |
Credits |
Assessment |
Placement Year |
|
Final Year |
||
Module |
Credits |
Assessment |
Hot Topics In Events, Festivals, And Esports |
20 |
Coursework |
Live Event Experience |
40 |
Coursework |
Esports Business Management |
40 |
Coursework Practical |
Strategic Experience Design |
20 |
Coursework |