Esports Management with Foundation Year

BA (Honours)

UndergraduateEvent Management

Study event management, journalism and gaming culture, ready to work in the dynamic esports sector.

Everything you need to know…
  • What is the fee?

    International/EU: £16,655 per year (£1,200 for placement year)

  • How long will I study?

    4/5 Years

  • What are the admission requirements?

    64 UCAS Points

  • When do I start?

    2024.September

  • Placement year available?

    Placement Available

Course summary
Study event management, journalism and gaming culture, ready to work in the dynamic esports sector.

Learn the skills needed to manage esport event experiences.
Prepare for a career in a multifaceted, exciting field.
Benefit from a unique blend of event management and media training.
Study the essential aspects of journalism, sports reporting, commentary and media management needed for esports.

Esports is competitive video gaming where individuals or teams play against each other online and at spectator events. This innovative course blends the established subject areas of event management and journalism with an introduction to esports culture, content creation and business planning. Ultimately, you’ll host your own events — getting valuable experience for an exciting career.
How you learn

Work placements

Work experience is built into this course across all levels, and you will get the opportunity to go on a placement. This gives you a real-world experience to prepare you for your future career.

Live projects

All the courses in the Sheffield Business School include a final year consultancy project. Students on the BA Esports degree course will be working with external clients to host a live esport event.

Networking opportunities

Through the event management HUB, students on the esports degree will be able to participate in the various networking events that we host throughout the year to support students in making industry contacts.

All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.

A variety of learning and teaching methods are used to help you develop the knowledge, understanding and skills needed for an esports career.

The approaches vary between modules. They include formal lectures, seminars, problem-solving exercises, case studies, individual and group presentations and directed learning activities.

Throughout, you’ll be taught by subject experts from esports, media and event management.

You learn through

  • active and experiential learning
  • using critical thinking and problem-solving abilities, creativity and innovation
  • collaboration and team working
  • live projects — working with real clients to deliver consultancy-based projects, such as live esports events

In the foundation year, you'll study wider business topics, while specialising in your chosen subject area. You'll learn useful skills such as academic writing, work in diverse teams and learn to utilise a wide variety of data sources. In doing so, you'll fully prepare yourself for undergraduate study.

Future career

This course prepares you for a career in

  • esports social media and content creation
  • esports league and tournament management/operations
  • esports business development
  • campaign marketing and sales
  • esports journalism and editorial operations
  • esports event management
Equipment and facilities

On this course you will work in our

  • TV studio
  • radio studio
  • bespoke newsrooms

 

Entry requirements

UCAS points

  • 64

This must include at least 32 points from one A level or equivalent BTEC National qualifications excluding general studies For example:

  • CC at A Level
  • MPP in BTEC Extended Diploma.
  • A combination of qualifications, which may include AS levels and EPQ.

You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.

GCSE

  • English Language at grade C or 4 or equivalent
  • Maths at grade C or 4 or equivalent

• Access to HE Diploma from a QAA recognised Access to HE course. Normally we require 15 credits at level 2 and 45 at level 3. At least 15 level 3 credits must be at merit grade or above from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.

If English is not your first language, you will need an IELTS score of 6.0 with a minimum of 5.5 in all skills, or equivalent. If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.

Please note the University will only admit students who are aged 18 or over at the point of enrolment.

Modules

Important notice:

The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.

You will be able to complete a placement year as part of this course. See the modules table below for further information.

 

Year 1
Compulsory modules

Module

Credits

Assessment

Going Global

20

Coursework

People, Decisions And Behaviours

40

Coursework

Preparing For Success

20

Coursework

Sustainable Innovation

40

Coursework

 

Year 2
Compulsory modules

Module

Credits

Assessment

Applied Academic Skills

20

Coursework

Esports Event Management

20

Practical

Esports Industry And Gaming Culture

40

Practical

Esports Journalism And Casting

40

Coursework

 

 

Year 3
Compulsory modules

Module

Credits

Assessment

Esports Content Creation And Media Communication

40

Coursework

Esports Enterprise

20

Coursework

Esports Event Safety And Risk Management

20

Coursework

Managing Esports Talent And Welfare

40

Coursework

Practical

 

Year 4
Optional modules

Module

Credits

Assessment

Placement Year

 

 

 

Final Year
Compulsory modules

Module

Credits

Assessment

Hot Topics In Events, Festivals, And Esports

20

Coursework

Live Event Experience

40

Coursework

Esports Business Management

40

Coursework

Practical

Strategic Experience Design

20

Coursework