Computer Animation

MA

PostgraduateDigital media

Create an eye-catching personal portfolio, and become employable in the vibrant creative industries.

Everything you need to know…
  • What is the fee?

    International/EU: £17,205 for the course

  • How long will I study?

    1 Year

  • When do I start?

    2024.September|January

Course summary
Create an eye-catching personal portfolio, and become employable in the vibrant creative industries.
Build a portfolio of work to a professional standard, ready to showcase to prospective employers.
Utilise the latest technology and equipment in our state-of-the-art facilities.
Acquire and improve your knowledge of animation and digital effects.
Boost your employability through industry-specific interview training, networking and workshops.
Develop intellectual and critical approaches to your own and others' creative work.

Computer Animation provides you with the practical and conceptual skills you need to make an impact in the creative industries. You'll build a portfolio and reinforce it with sound theoretical knowledge and graduate ready for exciting, challenging career opportunities.
How you learn

Field trips

Festival visits will help you expand your knowledge in the area of animation and digital effects and gain a deeper understanding of industry roles and practices.

Networking opportunities

There is ample opportunity for networking throughout the course via regular industry speakers, masterclasses and strong links with our alumni and Sheffield's creative industry.

All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.

MA Computer Animation can be taken over one or two years and is angled toward flexible, independent work. The course allows for the development of your own professional identity and portfolio, though you'll collaborate with others on problem-solving and through peer evaluation. You'll acquire a wide-ranging practical and theoretical skill set in the first two trimesters of the course and develop a specialism in the third.

You learn through:

  • lab-based tutorials, workshops, critique sessions and seminars
  • practical tasks and projects
  • one-to-one project supervision
  • technical workshops
  • guest speakers and masterclasses
Future career

This course prepares you for a career in

  • film and VFX
  • television
  • animation
  • advertising
  • game development
  • motion graphics
  • web content creation
  • technical direction
  • concept art
Equipment and facilities

On this course you work with

  • high-end PC and Mac labs
  • graphics tablets
  • full-body and facial motion capture facilities
  • green screen room
  • video cameras
  • 360 cameras
  • VR headsets

 

Entry requirements

Typically you need a second class honours degree or above in a • traditional art • digital art • digital media • games design • multimedia or a related subject.

We expect you to be artistic and motivated to produce high quality animations and digital artwork.

Overseas applicants from countries whose first language is not English must normally produce evidence of competence in English. An IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English. If your English language skill is currently below an IELTS score of 6.0 with a minimum of 5.5 in all skills we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English level.

If you do not have such academic qualifications we may consider your application individually, based on your personal, professional and work experience, and other formal qualifications. You may also be able to claim credit points which can reduce the amount of time it takes to complete your qualification at Sheffield Hallam. Find out more

Modules

Important notice:

The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.

Final Year
Compulsory modules

Module

Credits

Assessment

Computer Animation Fundamentals

30

Coursework

Creative Media Masters Project

60

Coursework

Creative Media Professional Practice Project

30

Coursework

Creative Media Research And Development Proposal

30

Coursework

Post Production And Acquisition

30

Coursework