Computer Science for Games

BSc (Honours)

UndergraduateComputing

Learn how to create games and underlying game engines using C++ and other industry standard tools in this exciting and fast-moving field.

Everything you need to know…
  • What is the fee?

    International/EU: £16,655 per year (£1,200 for placement year)

  • How long will I study?

    3 / 4 Years

  • What are the admission requirements?

    112 UCAS Points

  • When do I start?

    2024.September

  • Placement year available?

    Placement Available

Course summary
Learn how to create games and underlying game engines using C++ and other industry standard tools in this exciting and fast-moving field.
Build practical experience in writing software to create computer games.
Study the hardware-level optimisations used in modern games.
Learn how to write the libraries and tools used to develop games.
Understand how to apply maths in 2D and 3D game development.

You’ll gain a deep understanding of C/C++ programming for game development processes and technologies – including rendering and optimisation techniques – using current gaming hardware. You’ll also put together a commercial-quality portfolio of computer game work during the course, suitable to show potential employers.
How you learn

Work placements

You will have the opportunity to arrange a year-long work placement, typically in between your second and third years. This gives you a real-world experience to prepare you for your future career.

In previous years, students have taken placements at

  • Sony (SIEE)
  • Sumo Digital
  • Team17
  • SN Systems
  • SI Games
  • Autodesk
  • Dumpling Design
  • Jollywise Media
  • 3Squared
  • Supermassive

Live projects

If you do well in the first two years, you will be eligible for transfer to our related MComp course, an integrated masters course that provides additional depth of study and increased industry involvement. You may also be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects.

Networking opportunities

We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Interactive Entertainment Europe (SIEE). They provide equipment and input into the design, development and delivery of the course, ensuring we teach the very latest topics. We also work with Grads In Games to organise industry speakers to give talks on specialist topics and offer employability advice.

We've been awarded PlayStation®First status by Sony (SIEE), providing access to PlayStation® professional development hardware (devkits) and software (SDK) and equipping students with industry-relevant game development skills across PlayStation® and PlayStation® VR.

Competitions

There is an annual student prize for the best software development tool, sponsored by SN Systems — a part of Sony Interactive Entertainment.

All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.

You learn and are assessed through

  • individual coursework
  • presentations
  • group work
  • examinations
  • final year project

Each year your main games module uses project-based learning. You learn and are assessed through undertaking a series of game development projects, both individually and in teams. Project-based learning helps you build your confidence as a game developer, and you get to experience what it's like to work in a game development team. Projects are based around a particular topic, for example, building a 3D game in DirectX, but you have the opportunity to design and develop the specific project application in a direction of your choice.

Future career

This course prepares you for a career in

  • game software development
  • graphical software design and visualisation
  • applications programming
  • software engineering

Previous graduates of this course have gone on to work for companies such as

  • Sumo Digital
  • SN Systems
  • 3Squared
  • Servelec Group
  • Hewlett-Packard Ltd
  • IBM Ltd
  • Citrix
  • ORACLE
Equipment and facilities

Most of the teaching on the course is conducted in our specialist game laboratories. These have industry-grade hardware and software. 

You’ll work with

  • three IT laboratories equipped with high-spec computers and graphics cards dedicated to game development 
  • industry/professional-grade software, including Unity and Unreal game development platforms, Adobe Creative Suite, and Microsoft’s Visual Studio 
  • PlayStation 4 and PlayStation 5 development kits, including the actual game console hardware and associated development software game playing facilities and arcade games for game evaluation/fun 

We’ve been awarded PlayStation®First status by Sony, providing access to PlayStation® professional development hardware and software and equipping students with industry-relevant game development skills across PlayStation® and PlayStation® VR. 

We’ve invested over £100m in new facilities to help you study how and when you want. This means 24-hour libraries and study spaces designed by our students. 

 

Entry requirements

UCAS points

  • 112

This must include at least 64 points from two A levels or equivalent BTEC National qualifications. For example:

  • BBC at A Level.
  • DMM in BTEC Extended Diploma.
  • A combination of qualifications, which may include AS Levels, EPQ and general studies

You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.

GCSE

  • English Language or Literature at grade C or 4
  • Maths at grade B or 5

• Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.

The evidence that you provide in your personal statement and references will influence whether your application is successful. So plan what you want to say and take your time completing the application form.

If English is not your first language you will need an IELTS score of 6.0 with a minimum of 5.5 in all skills, or equivalent. If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.

We welcome applications from people of any age. We may be flexible in our normal offer if you can show a commitment to succeed and have the relevant skills and experience. This must show that you will benefit from and finish the course successfully.

Please note the University will only admit students who are aged 18 or over at the point of enrolment.

Modules

Important notice:

The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.

You will be able to complete a placement year as part of this course. See the modules table below for further information.

 

Year 1
Compulsory modules

Module

Credits

Assessment

Fundamentals Of C++ Programming

40

Coursework

Exam

Fundamentals Of Mathematics And Computer Architectures

20

Coursework

Mathematics For Graphics

20

Coursework

Programming 2D Games

40

Coursework

 

 

Year 2
Compulsory modules

Module

Credits

Assessment

3D Game Development

40

Coursework

Mathematics For Modelling And Rendering

20

Coursework

Object Oriented C++ Programming

40

Coursework

Exam

Software-Hardware Optimisation Techniques

20

Coursework

 

Year 3
Optional modules

Module

Credits

Assessment

Placement Year

 

 

 

Final Year
Compulsory modules

Module

Credits

Assessment

Advanced Games Console Projects

40

Coursework

Advanced Games Console Techniques

20

Coursework

Development Project

40

Coursework

Practical

 

Elective modules

Module

Credits

Assessment

Effective C++ Programming

20

Coursework

Machine Learning Algorithms And Heuristics

20

Coursework

Virtual And Augmented Reality Applications

20

Coursework