Computer Science for Games with Foundation Year

BSc (Honours)

UndergraduateComputing

Gain a degree in computer science for games, with an initial foundation year to prepare for the course.

Everything you need to know…
  • What is the fee?

    International/EU: £16,655 per year (£1,200 for placement year)

  • How long will I study?

    4/5 Years

  • What are the admission requirements?

    80 UCAS Points

  • When do I start?

    2024.September

  • Placement year available?

    Placement Available

Course summary
Gain a degree in computer science for games, with an initial foundation year to prepare for the course.
Build practical experience in writing software to create computer games.
Study the hardware-level optimisations used in modern games.
Learn how to write the libraries and tools used to develop games.
Understand how to apply maths in 2D and 3D game development.
Prepare for the degree with an extra foundation year at the start

You’ll gain a deep understanding of C/C++ programming for game development processes and technologies – including rendering and optimisation techniques – using current gaming hardware. You’ll also put together a commercial-quality portfolio of computer game work during the course, suitable to show potential employers.
How you learn

You will have the opportunity to arrange a year-long work placement in between your third and fourth years. This gives you real-world experience to prepare you for your future career. In previous years, students have taken placements at

  • Sony (SCEE)
  • Team17
  • SN Systems
  • SI Games
  • Autodesk
  • Dumpling Design
  • Jollywise Media
  • 3Squared
  • Supermassive
  • Sumo Digital

Networking opportunities

We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Computer Entertainment Europe (SCEE). They provide equipment and input into the design, development and delivery of the course, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice.

We've been awarded PlayStation®First status by Sony (SCEE), providing unique access to PlayStation® professional development hardware (dev-kits) and software (SDK) and equipping students with industry-relevant game development skills across PlayStation® 3, PlayStation® 4, PlayStation® Vita, PlayStation®VR and PlayStation® Portable.

Live projects

If you do well in the first three years, you will be eligible for transfer to our related MComp course, an integrated masters course that provides additional depth of study and increased industrial involvement. You may also be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects.

All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.

The course is suitable if you don’t meet the entry requirements for our BSc (Hons) Computer Science for Games course, or you want extra preparation before starting degree-level study. You share the first year with other computing foundation year students, then move on to the degree.

You learn and are assessed through

  • lectures
  • reports
  • individual coursework
  • presentations
  • group work
  • examinations
  • final year project
  • demonstrations
  • structured walkthroughs

In the foundation year, you’ll build on your existing knowledge and experience — developing useful academic, computing and IT skills in preparation for undergraduate study. You’ll benefit from innovative course content that allows you to access and use cutting-edge technology. Throughout, you’ll reflect on your progress, and build valuable communication and interpersonal skills.

Future career

This course prepares you for a career in

  • game software development
  • graphical software design and visualisation
  • applications programming
  • software engineering

Previous graduates of BSc (Honours) Computer Science for Games have gone on to work for

  • Sumo Digital
  • 3Squared
  • SN Systems
  • Servelec Group
  • Hewlett-Packard Ltd
  • IBM Ltd
  • Citrix
  • ORACLE
Equipment and facilities

Most of the teaching on the course is conducted in our specialist game laboratories. These have industry-grade hardware and software.

You’ll work with:

  • three IT laboratories equipped with high-spec computers and graphics cards dedicated to game development 
  • industry/professional-grade software, including Unity and Unreal game development platforms, Adobe Creative Suite, and Microsoft’s Visual Studio 
  • PlayStation 4 and PlayStation 5 development kits, including the actual game console hardware and associated development software game playing facilities and arcade games for game evaluation/fun 

We’ve been awarded PlayStation®First status by Sony, providing access to PlayStation® professional development hardware and software and equipping students with industry-relevant game development skills across PlayStation® and PlayStation® VR. 

We’ve invested over £100m in new facilities to help you study how and when you want. This means 24-hour libraries and study spaces designed by our students. 

 

Entry requirements

UCAS points

  • 80

This must include at least 32 points from one A level or equivalent BTEC qualifications. For example:

  • CDD at A Level.
  • MMP in BTEC Extended Diploma.
  • A combination of qualifications, which may include AS levels, EPQ and general studies

You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.

GCSE

  • English Language or English Literature at grade C or 4
  • Maths at grade B or 5

• Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.

We may also accept you, if you have limited qualifications but can show evidence of ability and a genuine commitment to studying the subject.

Some applicants may be invited to attend an informal interview with the course leader to ensure that the programme is suitable for themselves and their aspirations.

UK students may be able to claim financial support for the course.

If English is not your first language, you will need an IELTS score of 6.0 with a minimum of 5.5 in all skills, or equivalent. If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.

Please note the University will only admit students who are aged 18 or over at the point of enrolment.

Modules

Important notice:

The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.

You will be able to complete a placement year as part of this course. See the modules table below for further information.

 

Year 1
Compulsory modules

Module

Credits

Assessment

Foundations In Computing 1

40

Coursework

Foundations In Computing 2

40

Coursework

Maths For Foundation Computing

20

Practical

Study Skills For Computing Students

20

Coursework

 

Year 2
Compulsory modules

Module

Credits

Assessment

Fundamentals Of C++ Programming

40

Coursework

Exam

Fundamentals Of Mathematics And Computer Architectures

20

Coursework

Mathematics For Graphics

20

Coursework

Programming 2D Games

40

Coursework

 

 

Year 3
Compulsory modules

Module

Credits

Assessment

3D Game Development

40

Coursework

Mathematics For Modelling And Rendering

20

Coursework

Object Oriented C++ Programming

40

Coursework

Exam

Software-Hardware Optimisation Techniques

20

Coursework

 

Year 4
Optional modules

Module

Credits

Assessment

Placement Year

 

 

 

Final Year
Compulsory modules

Module

Credits

Assessment

Advanced Games Console Projects

40

Coursework

Advanced Games Console Techniques

20

Coursework

Development Project

40

Coursework

Practical

 

Elective modules

Module

Credits

Assessment

Effective C++ Programming

20

Coursework

Machine Learning Algorithms And Heuristics

20

Coursework

Virtual And Augmented Reality Applications

20

Coursework