Computer Games Technologies with Foundation Year
UndergraduateComputing
Gain practical skills in the exciting and fast-moving field of computer game development, with an additional foundation year to prepare for the course.
International/EU: £16,655 per year (£1,200 for placement year)
4/5 Years
80 UCAS Points
2024.September
Placement Available
Work placements
In between the second and final year of the course, you’ll have the option to complete a work placement. This 12-15 month paid employment opportunity will give you valuable work experience.
Live projects
You’ll put game development concepts and technologies into practice using problem-based approaches. In labs you’ll have opportunities for hands-on, tutor-led use of game development platforms and software. In teams you’ll develop collaboration and leadership skills – which are fundamental to working in the industry.
Networking opportunities
In addition to learning in the classroom and computer labs, you’ll be able to engage with industry professionals and practitioners. They’ll give a variety of live talks on technical topics, career building and employability advice.
Competitions
You’ll be encouraged and supported to enter your work into student competitions. We have a proven track record of competition success – and it’s valuable experience in dealing with games industry professionals.
All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.
The course is carefully structured to help you develop your skills and experience. You’ll cover computer programming, mathematics for graphics and the game development process. You’ll then apply your learning to solve problems that are typical of those faced by game developers. Here you’ll learn about the technologies that are used to develop 3D games, as well as developing your own substantial game products, either individually or as part of a small team.
You learn through
With formative assessments you’re able to learn as you’re being assessed. The problems posed in the assessments are usually larger in scale or require more substantial analysis and development. So you get to learn and develop your skills as you explore and apply the subject matter in greater depth.
You will be supported in your learning journey towards highly skilled, graduate level employment through a number of key areas. These include
This course prepares you for a career in
Previous graduates of this course have gone on to work for
On this course you work with
We’ve invested over £100m in new facilities to help you study how and when you want. This means 24-hour libraries and study spaces designed by our students.
This must include at least 32 points from one A level or equivalent BTEC qualifications. For example:
You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.
• Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.
We may also accept you, if you have limited qualifications but can show evidence of ability and a genuine commitment to studying the subject.
Some applicants may be invited to attend an informal interview with the course leader to ensure that the programme is suitable for themselves and their aspirations.
UK students may be able to claim financial support for the course.
If English is not your first language, you will need an IELTS score of 6.0 with a minimum of 5.5 in all skills, or equivalent. If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.
Please note the University will only admit students who are aged 18 or over at the point of enrolment.
Important notice:
The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.
You will be able to complete a placement year as part of this course. See the modules table below for further information.
Year 1 |
||
Module |
Credits |
Assessment |
Foundations In Computing 1 |
40 |
Coursework |
Foundations In Computing 2 |
40 |
Coursework |
Maths For Foundation Computing |
20 |
Practical |
Study Skills For Computing Students |
20 |
Coursework |
Module |
Credits |
Assessment |
Fundamentals Of Gameplay Programming |
40 |
Coursework Exam |
Fundamentals Of Mathematics And Computer Architectures |
20 |
Coursework |
Game Design Theory |
20 |
Coursework |
Programming 2D Games |
40 |
Coursework |
Year 3 |
||
Module |
Credits |
Assessment |
3D Game Development |
40 |
Coursework |
Advanced Game Design Theory |
20 |
Coursework |
Object Oriented Scripting |
40 |
Coursework |
Python Programming |
20 |
Coursework |
Year 4 |
||
Module |
Credits |
Assessment |
Placement Year |
|
|
Final Year |
||
Module |
Credits |
Assessment |
Advanced Games Console Projects |
40 |
Coursework |
Development Project |
40 |
Coursework Practical |
Development Project |
20 |
Coursework |
Virtual And Augmented Reality Applications |
20 |
Coursework |